Trucking Through Time: How SCS Software Brought Kiruna's Historic Church to Life in ETS2
Hey everyone, it's me, Arrow, your go-to guy for all things trucking sims and epic road trips in virtual worlds. If you've been following my adventures in Euro Truck Simulator 2, you know I'm obsessed with how SCS Software turns real-world wonders into drivable masterpieces. Today, I just had to dive into their latest blog post about something straight out of a history book mixed with modern engineering magic: the relocation of Kiruna's 113-year-old wooden church in Sweden. Man, it's like the perfect storm of heritage, industry, and game dev passion. Let me break it down in my own words, because this story had me glued to my screen, imagining hauling cargo past this beauty in the new Nordic Horizons DLC.
So, picture this: Kiruna, this rugged gem up in northern Sweden, right? It's got everything – endless forests, frozen tundras, and yeah, the world's largest underground iron ore mine that's been chugging along for over 130 years. We dropped a post a few weeks back hyping up how SCS is recreating Kiruna for their upcoming Nordic Horizons expansion, complete with that massive mine as your first-ever underground depot in ETS2. Sounds cool already, right? But then, boom – they hit us with this update: the city's crown jewel, a stunning wooden church built way back in 1909-1912, just got moved. And get this, it was voted Sweden's most beautiful building once upon a time. How do you even relocate something that old without it turning into a pile of splinters?
Turns out, that beast of a mine is expanding, and parts of Kiruna were in the danger zone. The church, this iconic landmark with its intricate wooden details and that classic Nordic charm, couldn't just sit there. So, the real-world folks pulled off an insane feat – they jacked it up, moved it to a safer spot away from the mining ops, and set it down like it was no big deal. SCS's team caught wind of this right as they were knee-deep in mapping Kiruna for the game. I love how they put it: they "couldn't overlook such an incredible achievement." No kidding! Instead of sticking with the old layout, they rolled up their sleeves and updated everything.
Here's the dev magic that gets me every time: their research squad snagged visual plans of the new church site, prototyped the whole area to nail the placement, and then handed it off to the assets wizards who built a spot-on 3D model. Finally, the map designers wove it all into Kiruna's streets, making sure it feels alive and integrated. It's not just a copy-paste job; it's like they're preserving a slice of history in pixels, letting us truckers cruise by and tip our virtual hats to it. They even joked about being "happy that we were able to relocate the church in time for the upcoming map expansion," so it can "shine in its new home within the game as well." Classic SCS humility – but seriously, this level of detail is why ETS2 keeps pulling me back in.
As someone who's logged way too many hours hauling loads across Scandinavia, this hits different. Kiruna's already got that eerie, otherworldly vibe with the mine and the northern lights potential, but adding this relocated church? It's like the game's saying, "Hey, progress doesn't have to erase the past – we can truck right through both." Can't wait to fire up the rig, deliver some ore (or whatever cargo they throw at us), and park up for a moment to admire that wooden wonder in its fresh spot. If you're as pumped as I am, do yourself a favor and wishlist Nordic Horizons on Steam. Trust me, it'll be worth the wait.
What do you think, folks? Ever visited Kiruna IRL, or got a favorite landmark SCS has nailed in the game? Drop your thoughts in the comments – let's chat routes and relocations. Safe travels out there!










Comments
Post a Comment